

Whether you agree or not, perception is reality, and I’ve had healer queue issues throughout the expansion. Having dabbled in EX content I believe healers are still capable, but many contend that they aren’t as fun to play.

Healing got bonked with the streamline stick a little too hard, leading to a huge healer shortage right now where nearly all of the queues are waiting on the role. As someone who often plays the former two roles often, I’m fine with the streamlining of my Paladin, and more ambivalent toward healer reworks across the board (especially my healer of choice, the Scholar). Tanks and healers had their roles altered the most, while Summoners and Machinists are grappling with their changes. Regardless of how I feel about the current carnival ride that is endgame, Final Fantasy XIV has been getting better and better year after year.Įxisting jobs are a bit contentious right now. Two more races (Hrothgar and Viera) are in as a result of the expansion, as are new beast tribe quests to round out a ton of extra sidequests, the Gunbreaker (tank) and Dancer (ranged DPS, or damage-per-second) jobs, a substantially increased endgame for crafters/gatherers, role reworks, and more quality-of-life upgrades than you can count.

But there’s more beyond the new main story quest (MSQ), as two additional dungeons and two EX trials (hard mode boss fights) are unlocked at the end, with more on the way. In case you’re wondering, I finished the entire expansion (leveling to 80 and completing the main story quest) without having to repeat dungeons or “grind.” That said, I did have to clear out 99% of all sidequests on offer (many of which had better storylines than the critical path) and engaged in a ton of FATEs (group world quests that appear on the map).
